GTU paper solution of Advance computer Graphics (ACG) NOvember 2013

I provides GTU paper solution of Advance computer Graphics (ACG) NOvember 2013.I solve manually all the question which are given below:

Explain axonometric projection. Derive the transformation matrix for diametric and trimetric projection.


Write the advantages of B-spline curve over Bezier curves. Prove that C2 continuity is inherent in B-spline.

Explain aliasing and its effect. Also explain anti-aliasing methods.

Explain Z-buffer algorithm for visible surface detection.

Explain Ray tracing algorithm.

Explain Warnock’s area subdivision algorithm with example. Compare it with Weiler-Atherton’salgorithm.

“BSP tree algorithm is useful for applications in which the viewpoint changes but the objects do not” justify the statement.

Explain the effects of multiple knots and multiple control points for B-spline curves with diagram.

Compare image based rendering with geometry based rendering with applications of it.

Explain global illumination and recursive ray-tracing algorithm.

 Explain gamma correction. Why it is required?

Explain halftone approximation with its application.

 Explain color model with CIE chromaticity diagram.

Define polyhedra. What is the necessary and sufficient condition for object to be a polyhedron? Mention the advantages of Winged-edge representation over other boundary representation methods.

Explain three methods for polygon mesh representation. Also represent the object shown in Fig.1 using all three methods.

Why half-toning technique is required? How it can be achieved?
  
 How do we find dominant wavelength and excitation purity of any color using CIE diagram?

Give applications of YIQ color model. Why we prefer YIQ model rather then RGB in color image processing?